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Siphonogore
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Devlog
Playtest is out!
July 04, 2024
by
SurfaceToAsh
1
Hello itch! For the last couple days, the Siphonogore playtest has been live on Steam - I finally have enough downtime to get it out to here as well. Simply download the zip file and run the .exe, and...
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On Mice and Cookies
May 16, 2024
by
SurfaceToAsh
1
Hey folks, proper update for you all today. A shorter and more structured breakdown of this update is up on Steam: https://store.steampowered.com/news/app/2815560/view/4187862599441025763 This update...
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Playtest Update #2 (late AF edition)
May 07, 2024
by
SurfaceToAsh
Hey folks, I realized I never put the second update here, that's my bad : Overview: Continued planning for Playtest/Demo Added a new Combat Encounter: The Hivemind Added functionality that allows for...
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Pre-Playtest Update #1
March 24, 2024
by
SurfaceToAsh
Hey folks, It's been quite a month. I've added a new status effect, updated the mutation mechanic, added a new enemy encounter and added the art, moves, and behavioral AI for the 3 parts that comprise...
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Siphonogore is now on Steam!
February 13, 2024
by
SurfaceToAsh
https://store.steampowered.com/app/2815560/Siphonogore/ Hey folks, I'm happy to announce that finally, after a bit over a year of development, Siphonogore has its own steam page! I've had my nose to t...
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New Years Update Part 2: The Main menu/Intro
January 07, 2024
by
SurfaceToAsh
One of the biggest peeves I've had to deal with was the main menu - I was pretty much working with a holdover from a MUCH earlier build from the start of the project, I'll dig around for an old image...
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New Years Update Part 1: Steam Art
January 06, 2024
by
SurfaceToAsh
Hey folks, It's been a bit and I have a lot to show off - to not overwhelm you or me, I'm breaking this update down into parts. First off, Let's check out the Steam Art I've made for the pending relea...
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Continuing Polish and Prepping for Steam
December 09, 2023
by
SurfaceToAsh
Hey folks, The polishing up for the steam page creation is still underway, So far I've created a proper background A new targeting reticle And I even added shadows to the characters. Overall it looks...
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New Effects, Moves, and Mechanics
November 26, 2023
by
SurfaceToAsh
1
Hey Folks, It's been a busy couple weeks. Head Specializations have been added: Numbers will be tweaked as balancing continues, and Icons still need to be properly made but the designs are solidified...
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Art and directions going forward
November 11, 2023
by
SurfaceToAsh
Hey folks, Over the past few weeks I've been working on updating the art for the few CYOA encounters I had, here's the final pieces: Obviously these aren't all I'll make, but these are what I've gotte...
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Adding The CYOA Segments
October 21, 2023
by
SurfaceToAsh
Hey folks, it's been a little bit - I'm happy to say I have something pretty substantial this time around: The completed core gameplay loop! After the player finishes leveling up, they'll be presented...
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New Effect System, UI Updates, and a Level-Up screen
September 23, 2023
by
SurfaceToAsh
Hi folks, today I've got a few updates, The following video shows everything off but I'll be explaining each update below: One of the main goals I've had with Siphonogore's action system is to give th...
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Making a Boss Part 2
September 02, 2023
by
SurfaceToAsh
Heya folks, I've been busy. Last Time I showed off the art for the boss character The Warning Sign, and today I've finished up the core mechanics and rest of the art. Lets start with the reason you ma...
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Making a Boss Part 1
August 12, 2023
by
SurfaceToAsh
Well, It's been a bit of time. I've been working on two enemies which will act as the game's first boss - The Helping Hand, and the Warning Sign The Helping Hand is a basic attacker, I designed the en...
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Large Art and UI Update
July 08, 2023
by
SurfaceToAsh
Hey folks, I finished a lot of art over these past ~2 months UI/ move type Icons: Fluids, Trauma, Healing, Effect UI Action Icons, and their respective moves the body parts perform: Bloodshot Luxation...
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A name change
May 19, 2023
by
SurfaceToAsh
#Name Change
Really short update but it turns out there's a LOT of games called Antibody, Antibodies, Antibuddy, Anti Body, and even Anti-Body. To avoid any visibility issues, as well as to not tread on anyone's c...
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We have a main character!
May 10, 2023
by
SurfaceToAsh
After about two weeks of work, here we have the first character you'll have at your disposal in Anti-Body! More body parts will obviously be unlocked as you play, with different archetypes of combat,...
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I lied
April 19, 2023
by
SurfaceToAsh
#UI, #First Real Update
Okay not "lied", per say, but I woefully underestimated how much I'd want to continue working on this project. Initially I was going to leave it be but it kept calling to me. I've been fleshing out mo...
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Completed Skeleton/Prototype
March 28, 2023
by
SurfaceToAsh
1
#Prototype
Anti-Bodyhas been a side project of mine for about 60 days now, it's eaten my mornings and weekends for just shy of 9 weeks, and I couldn't be happier with how its turned out. See the good news is it'...
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