Art and directions going forward
Siphonogore » Devlog
Hey folks,
Over the past few weeks I've been working on updating the art for the few CYOA encounters I had, here's the final pieces:
Obviously these aren't all I'll make, but these are what I've gotten so far. I'm currently working on some minor bug fixes and fixing up a few mechanics so that you can influence the action economy and use upgraded moves. After that I'll be working on the level up system, and then I'll move into making more enemies and CYOA Encounters.
More on that in the coming weeks though.
Come join the Discord if you want smaller and more frequent updates:
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Siphonogore
A roguelike, turn-based combat RPG with CYOA elements and a body-horror aesthetic
Status | In development |
Author | SurfaceToAsh |
Genre | Strategy, Interactive Fiction |
Tags | body-horror, Roguelike, Singleplayer, siphonogore, Turn-Based Combat |
More posts
- Playtest is out!Jul 04, 2024
- On Mice and CookiesMay 16, 2024
- Playtest Update #2 (late AF edition)May 07, 2024
- Pre-Playtest Update #1Mar 24, 2024
- Siphonogore is now on Steam!Feb 13, 2024
- New Years Update Part 2: The Main menu/IntroJan 07, 2024
- New Years Update Part 1: Steam ArtJan 06, 2024
- Continuing Polish and Prepping for SteamDec 09, 2023
- New Effects, Moves, and MechanicsNov 26, 2023
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