Siphonogore is now on Steam!
https://store.steampowered.com/app/2815560/Siphonogore/
Hey folks,
I'm happy to announce that finally, after a bit over a year of development, Siphonogore has its own steam page!
I've had my nose to the grindstone this past month in the process, but now that I'm over this hurdle updates should hopefully be a little more frequent.
For now, I thought it would be good to lay out a loose roadmap for the project:
For the next few months I'm going to be working on making new combat encounters and new choose-your-own-adventure encounters, I'll also be working on adding and implementing more upgrades for each part, and continue to work on the leveling up system.
Around May or early June, I'll be taking a look at progress, and will aim to set up an open playtest to start finding bugs and getting proper feedback.
I'll incorporate bug fixing and player feedback into content updates, and by October I'm going to aim to have enough content for a proper demo.
I expect the game to be near content-complete by early 2025.
proper updates will be coming out a least once a month, possibly twice a month if I'm in the zone - I frequently post little works in progress on the discord server, so if you'd like to see what's being worked on and give your feedback please consider joining: https://discord.gg/gFfPxeCeQE
Alright, back to work - thanks for stopping by.
Get Siphonogore
Siphonogore
A roguelike, turn-based combat RPG with CYOA elements and a body-horror aesthetic
Status | In development |
Author | SurfaceToAsh |
Genre | Strategy, Interactive Fiction |
Tags | body-horror, Roguelike, Singleplayer, siphonogore, Turn-Based Combat |
More posts
- Playtest is out!Jul 04, 2024
- On Mice and CookiesMay 16, 2024
- Playtest Update #2 (late AF edition)May 07, 2024
- Pre-Playtest Update #1Mar 24, 2024
- New Years Update Part 2: The Main menu/IntroJan 07, 2024
- New Years Update Part 1: Steam ArtJan 06, 2024
- Continuing Polish and Prepping for SteamDec 09, 2023
- New Effects, Moves, and MechanicsNov 26, 2023
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