I'm a solo developer who aims to produce fun games and useful asset packs based on what I think would be cool or fun to make.
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_____Current Projects_____
Siphonogore:
Stage: Active Development
Siphonogore is a turn-based RPG rougelike with a body-horror aesthetic. The game couples my love for the procedural loop of Slay the Spire, The combat aesthetic of Darkest Dungeon, with a power trip upgrade system like The Binding of Isaac. The "party" is replaced with The Homunculus, a creature made of 3 independent parts that fulfill different roles within various playstyle archetypes like Bruiser or Status Junky. progression through the game unlocks different parts that can be swapped out.