I'm a solo developer who aims to produce fun games and useful asset packs based on what I think would be cool or fun to make.
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_____Current Projects_____
Siphonogore:
Stage: Active Development
Siphonogore is a turn-based RPG rougelike with a body-horror aesthetic. The game couples my love for the procedural loop of Slay the Spire, The combat aesthetic of Darkest Dungeon, with a power trip upgrade system like The Binding of Isaac. The "party" is replaced with The Homunculus, a creature made of 3 independent parts that fulfill different roles within various playstyle archetypes like Bruiser or Status Junky. progression through the game unlocks different parts that can be swapped out.
Mythos - Bellerophon:
Stage: On Hold
Mythos is a transmedia project focused on a setting birthed from my love of Cyberpunk and Greek Mythology. The first installment, Bellerophon, is a Shoot-em-up and Rouge-like combo, designed to combine the random and unknown nature of Rouge-like upgrade/progression systems with the replay-value, fast-paced gameplay, and score-attack features of a Schmup/Bullet-Hell.