We have a main character!


After about two weeks of work, here we have the first character you'll have at your disposal in Anti-Body!

More body parts will obviously be unlocked as you play, with different archetypes of combat, like a debuffer or status effect junky, having their own designs - this fella is designed to be an all-rounder, with not much specialization. The center meat pile will be the house and hull for all of these different pieces.

I'm working on animating the parts now, as well as working on some animation for the fighting - I'm adopting a pan/zoom effect similar to darkest dungeon to really get the action in the player's face...and save on how much I need to animate.

Here's the full process of making the character, from placeholder to the final product.


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