We have a main character!
After about two weeks of work, here we have the first character you'll have at your disposal in Anti-Body!
More body parts will obviously be unlocked as you play, with different archetypes of combat, like a debuffer or status effect junky, having their own designs - this fella is designed to be an all-rounder, with not much specialization. The center meat pile will be the house and hull for all of these different pieces.
I'm working on animating the parts now, as well as working on some animation for the fighting - I'm adopting a pan/zoom effect similar to darkest dungeon to really get the action in the player's face...and save on how much I need to animate.
Here's the full process of making the character, from placeholder to the final product.
Get Siphonogore
Siphonogore
A roguelike, turn-based combat RPG with CYOA elements and a body-horror aesthetic
Status | In development |
Author | SurfaceToAsh |
Genre | Strategy, Interactive Fiction |
Tags | body-horror, Roguelike, Singleplayer, siphonogore, Turn-Based Combat |
More posts
- Playtest is out!Jul 04, 2024
- On Mice and CookiesMay 16, 2024
- Playtest Update #2 (late AF edition)May 07, 2024
- Pre-Playtest Update #1Mar 24, 2024
- Siphonogore is now on Steam!Feb 13, 2024
- New Years Update Part 2: The Main menu/IntroJan 07, 2024
- New Years Update Part 1: Steam ArtJan 06, 2024
- Continuing Polish and Prepping for SteamDec 09, 2023
- New Effects, Moves, and MechanicsNov 26, 2023
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