Large Art and UI Update


Hey folks, I finished a lot of art over these past ~2 months

UI/ move type Icons: Fluids, Trauma, Healing, Effect

     

UI Action Icons, and their respective moves the body parts perform:

Bloodshot

 

Luxation

  

Bile Bomb

   

Finger Gun

 

Palpitate & Tachycardia

Hypertensive Crisis

We also have an idle animation now:


Additionally I've created some "hurt" sprites for each part:

  

I've also updated a few UI elements, and worked on the combat cinematics, which would implement a pan/zoom action in combat:


That's all for now, I still have a good amount of stuff to add - on the side of programming I'm adding in a scalable non-combat encounter model so those rooms can be more engaging, and less text-dumpish. On the art side I need to fix up more UI elements like those wall valves and also make artwork for the enemies and start implementing those.

Design-wise I'm toying with the idea of removing the persistent boss HP and just letting people try to kill it in one go, also thinking of pulling a "risk of rain 2" and letting players avoid the final boss to get more encounters/loot at risk of getting hurt. I'll have to see how everything turns out when it comes to actual encounters though.

Thanks for reading/browsing.

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