Completed Skeleton/Prototype
Anti-Bodyhas been a side project of mine for about 60 days now, it's eaten my mornings and weekends for just shy of 9 weeks, and I couldn't be happier with how its turned out. See the good news is it's done - as far as what Antibody is going to become, all the mechanics, all the things you can do in the game from start to finish, it's all there and done, bug free from what I've been able to get from all the test runs. But just as complete as it may be, Anti-Body is also missing pretty much all its content, unless the game I want to put out there is 2 encounters with filler text and 3 different types of overall fight, all the flesh on this skeleton of mechanics is placeholder meat.
I need time to both breathe from the whole process and to get all my ideas in order before adding in proper content, so I'll be treating Antibody as a parallel/side project to Bellerophon for now, switching between the two as I get things in order.
I might create a small playtest/demo version and release it here, so keep on the lookout for that.
As always, more updates to come, follow along if the project interests you, and thanks for stopping by.
Get Siphonogore
Siphonogore
A roguelike, turn-based combat RPG with CYOA elements and a body-horror aesthetic
Status | In development |
Author | SurfaceToAsh |
Genre | Strategy, Interactive Fiction |
Tags | body-horror, Roguelike, Singleplayer, siphonogore, Turn-Based Combat |
More posts
- Playtest is out!Jul 04, 2024
- On Mice and CookiesMay 16, 2024
- Playtest Update #2 (late AF edition)May 07, 2024
- Pre-Playtest Update #1Mar 24, 2024
- Siphonogore is now on Steam!Feb 13, 2024
- New Years Update Part 2: The Main menu/IntroJan 07, 2024
- New Years Update Part 1: Steam ArtJan 06, 2024
- Continuing Polish and Prepping for SteamDec 09, 2023
- New Effects, Moves, and MechanicsNov 26, 2023
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