New Enemy Added: The Gorgon


Hey folks, I didn't expect this to take almost 7 months, but  I finally got the code for this beautiful disaster working!

The Gorgon acts as a area denier - flanking along with pinwheels to fire lasers that cut off access to parts of the screen. this blocks the player into smaller areas to maneuver in. Gorgons have tons of health, if you hit their body you'll take a long time to kill them. However, their weak points are extra vulnerable to damage - focusing on their fronts forces the player to stay still and get  closer to the beam, but the payoff is a quicker kill.

The goal of the Gorgon is to make the Movement side of the gameplay-focus spectrum more intense and tighter to maneuver in, forcing the player to take more risks to eliminate threats. Enemies that come with gorgons, like Pinwheels, will add additional projectiles to dodge in this limited space.

This took a LONG time to get right, the hardest part were the equations to get the laser scaling correct, the turning directions correct, and the end of the laser to properly appear. however, since I've made this, I've built it to be scalable. now any enemy that uses a laser is going to be MUCH easier to implement.

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