New Enemy Added: The Pursuer
The goal of The Pursuer is to fall on the far end of the Movement side of the gameplay-focus spectrum. the player can't really deal with the threat until it has made its movement to the other side of the screen, making the focus of the arena mainly stay to dodging attacks. The pinwheels that accompany the pursuers act as additional challenges; ignoring them provides a much harder set of projectiles to dodge, and trying to kill them forces a tighter space to move around in, which allows pursuers to lock on and even fire at the player.
I also started experimenting with different projectiles, speeds, and colors. The Pursuer shoots much slower than the pinwheel, but fires larger and faster-moving projectiles to make up for this.
Mythos - Bellerophon
Rouge-like Schmup/Bullet-Hell set in a cyberpunk world
Status | In development |
Author | SurfaceToAsh |
Genre | Action |
Tags | 2D, Roguelike, Shoot 'Em Up, Singleplayer |
More posts
- New Enemy Added: The GorgonJan 26, 2023
- New Year UpdateJan 02, 2023
- The Upgrade SystemMay 11, 2022
- Rethinking The BombMay 04, 2022
- Art UpdatesApr 29, 2022
- Decoding the Schmup DesignMar 24, 2022
- Bellerophon - A First LookMar 13, 2022
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