Art Updates
Well I've been gone for quite some time, I've been focused entirely on updating the art; Once I get a screen UI/art for the upgrades figured out, I'll have something I can fully show off. For now though, I want to show off what I've been doing:
The sprite for one of the Characters you can play as: Par
The full explosion/death for the Pinwheel Enemy
Which uses a few different animations, such as the turret wobble, an explosion, and a beeping cracked top
On the Player's side, I worked on a shield deployment animation (Background color added so the gradient effect shows up easier
and redrew the upgrade pickup
and the spawn animation for the Gun Drone you can get as an upgrade
as well as the little beeping it does when it retargets to a new enemy
And finally, I made this scrolling background of a topdown cityscape; I'll be adding more sections to it as time goes on
And that's it for all the art I've been doing.
Mythos - Bellerophon
Rouge-like Schmup/Bullet-Hell set in a cyberpunk world
Status | In development |
Author | SurfaceToAsh |
Genre | Action |
Tags | 2D, Roguelike, Shoot 'Em Up, Singleplayer |
More posts
- New Enemy Added: The GorgonJan 26, 2023
- New Year UpdateJan 02, 2023
- New Enemy Added: The PursuerJul 02, 2022
- The Upgrade SystemMay 11, 2022
- Rethinking The BombMay 04, 2022
- Decoding the Schmup DesignMar 24, 2022
- Bellerophon - A First LookMar 13, 2022
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