Art Updates


Well I've been gone for quite some time, I've been focused entirely on updating the art; Once I get a screen UI/art for the upgrades figured out, I'll have something I can fully show off. For now though, I want to show off what I've been doing:

The sprite for one of the Characters you can play as: Par

The full explosion/death for the Pinwheel Enemy

Which uses a few different animations, such as the turret wobble, an explosion, and a beeping cracked top



On the Player's side, I worked on a shield deployment animation (Background color added so the gradient effect shows up easier

and redrew the upgrade pickup

and the spawn animation for the Gun Drone you can get as an upgrade

as well as the little beeping it does when it retargets to a new enemy

And finally, I made this scrolling background of a topdown cityscape; I'll be adding more sections to it as time goes on

And that's it for all the art I've been doing.

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